![motion pulse sound motion pulse sound](http://www.kidsdiscover.com/wp-content/uploads/2014/03/3.png)
Dolby Atmos, for example, has provided “surround sound” to televisions and home theaters and even smartphones for years now.
![motion pulse sound motion pulse sound](https://cdn.shopify.com/s/files/1/0246/0798/1613/products/h11503_600x.jpg)
As I said, this sort of "3D" technology exists already.
MOTION PULSE SOUND MOVIE
You know when a movie is about to start, and that no cellphones message where you can hear chatter all around plays, as if you’re sitting in a room of a thousand phone calls at once? That’s what Sony is trying to achieve with its new Tempest Engine, which is a processing chip in the PS5 tower solely devoted to maximizing your audio experience. And the best visual stories take full advantage of the way sound immerses us in a narrative.ģD audio, the term Sony has coined to describe the proprietary tech in the PS5 that simulates sound coming from all directions, is kind of complicated to explain, but is by no means a novel invention. It’s the most powerful tool a filmmaker or game developer has at their disposal.
![motion pulse sound motion pulse sound](https://motionarray.imgix.net/preview-761864-SoFooUj8dp-high_0000.jpg)
Video editors and anyone who has worked in post-production will tell you how significant audio is to the process of visual storytelling. Audio, on the other hand, is a different story. I love a beautiful picture, especially when I’m playing a gorgeously designed game like Ghost of Tsushima or The Pathless, but, so long as I can see what’s going on, I couldn't really care less if the game is displayed in HDR, 4K, 8K, 60 fps, etc. Despite being a video editor, I’ve never been much of a framerate or ultra high def nerd. When I first got wind of the so-called “3D audio” capability of the PS5, I was stoked.